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Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning

Margaret Hansen*, School of Nursing, University of San Francisco, USA
Track: Research Track
Presentation Topic: Web2.0-based medical education and learning
Presentation Type: Oral presentation
Submission Type: Single Presentation
Building: MaRS Centre
Room: CR2
Date: 2008-09-04 01:30 PM – 02:30 PM
Last modified: 2008-11-05

Abstract


The author provides a critical overview of three-dimensional (3-D) virtual worlds (VWs) and "serious gaming" that are currently being developed and used in healthcare professional education and medicine. The relevance of this e-learning innovation for teaching students and professionals is debatable and variables influencing adoption, such as increased knowledge, self-directed learning, and peer collaboration, by academics, healthcare professionals, and business executives are examined while looking at various Web 2.0/3.0 applications. There is a need for more empirical research in order to unearth the pedagogical outcomes and advantages associated with this e-learning technology. A brief description of Roger's Diffusion of Innovations Theory and Siemens' Connectivism theory for today’s learners is presented as potential underlying pedagogical tenets to support the use of virtual 3-D learning environments in higher education and healthcare
4 Cr2 1330 Hansen
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