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ConferencesPrivacy settings prevent us from displaying this information. Accepted AbstractsMedicine 2.0'14 Summit & World Congress (Maui, Hawaii, USA)E-monitoring System for Clinicians who Prescribe E-therapy for Depressed Adolescents: They Want It and They Don't Background: We have developed an effective e-therapy for depressed adolescents, called SPARX. SPARX takes form of an innovative fantasy game that lets young people learn cognitive behavioural therapy skills in a virtual world and apply them in real settings. SPARX was designed as a self-help intervention but clinicians wanted to know how well their patients are progressing and/or if they are doing the program. We set out to design an e-monitoring system. Objective: 1) to consult with clin... How Effective Is a Computerised Self-Help Programme (SPARX) for Māori Adolescents Seeking Help for Depression? Background: Depression is a major health issue amongst indigenous adolescents. In New Zealand, Māori adolescents, particularly females, report high rates of depressive symptoms and yet there has been little investigation of the effectiveness of psychological treatments among indigenous youth. This research is a part of a larger randomised controlled study, in which a Computerised Cognitive Behavioural Therapy programme (CCBT)-SPARX was designed and evaluated for the general New Zealand ado... Full Paper PublicationsJMIR Mental HealthTips and Traps: Lessons From Codesigning a Clinician E-Monitoring Tool for Computerized Cognitive Behavioral Therapy JMIR Serious GamesThe Design and Relevance of a Computerized Gamified Depression Therapy Program for Indigenous Māori Adolescents Journal of Medical Internet ResearchMEMO—A Mobile Phone Depression Prevention Intervention for Adolescents: Development Process and Postprogram Findings on Acceptability From a Randomized Controlled Trial Published WithThis user's work may be related toPrivacy settings prevent us from displaying this information. |
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